HUNTERS COLLIDE
Components:
*1 Africa board
*10 cards
*50 action points (each player)
*6 diamond hunter boards
*6 carton tokens with stands
*1 dice
*A bunch of victory points
Setting
up:
- At the beginning of the game,
no one is in Africa.
- Place the Africa board at the
center of the table so that each player can access easily.
- Each player chooses a diamond
hunter, takes its board & carton tokens with stands and sets his or
her life to 10, attacks to 12 and
defenses to 18.
- Place the characters around
the diamond industry.
- Separate the 10 cards into 3,
whether it is heart, weapon or shield cards then place them at the upper part
of the board game.
- Players should have 50 action
points each.
- Put the victory points at the
bottom of the board and the dice at the center of the table.
-
Now that everything is set,
let’s start the game!
In Hunters Collide, can you conquer the
diamond industry in Africa? When the game begins, each player starts with one
diamond hunter board each to monitor their attacks and defenses. Players start
their attacks to 12 and their defenses to 18 and each of them have 10 lives. Each
players take their turns in an order predetermined by which character they have
chosen. 50 action points are distributed to each of the players that they can
use for bidding cards. There are 10 cards in the game, hearts allow you to gain life, weapons give
attacks while shields allow you to have better defenses. At the start of each
turn, the player can either roll the dice to attack his/her opponents, to have
better defenses or earn victory points by staying in Africa. If you want to
attack, you can only attack those who are adjacent to you. The attack can only
affect if your attack is greater than the defense of your opponent. The player
who earns 15 victory points first, wins the game.
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THE HANDYMAN
How to Play:
How to Play:
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THE HANDYMAN
Components:
*The Board
* Play Money
*Tool Requirements
*Hardware Tools
Setting up:
- Place the board on a
table.
- Shuffle the tool
requirement cards.
- Place the hardware tools
equally.
- Let the game begin!
How to Play:
Every floor
has a three tool requirement and it will be place every window. All carpenters
will have starting money of PHP 300. The ground floor will be the first one to
open and the three tool requirement will be shown. In the hardware, all of the
tools that the floor needs are there. It’s up to them what tool will they buy.
All of the tools are useful because if you can’t use it in the ground floor,
maybe you can use it in another floor. If the three carpenters want the tool,
the price will be PHP 50, if two carpenters want it, it will cost only for PHP
40 and if only one carpenter wants the tool, it will cost PHP 30. All of the
carpenter should buy at the same time for a balance game. If the three
carpenters have the tools, they will bid for the lowest amount and the carpenter
who is contented for that kind of salary will occupy the floor. Every floor has its own amount depending on
what floor is open. You will win the game if you have acquired many floors.
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ANT RUSH
Components:
* Ant Field
* Ant Tokens (10 for each colony)
* 8 Sugar Cube Pieces (4 Big and 4 Small)
* 4 Turn Cards
* 14 Victory Points
Setting up:
- Place the board on a table or any firm base.
- Place the 4 Big Sugar cubes on the four corners of he Ant field.
- Place the 4 Small Sugar cubes on the four middle sides of the board. (2 for left and right sides.)
- Shuffle the Turn Cards depending on how many players, and then pick a card in order for you to find out your order in turns.
- Choose your colony, and let the rushing begin!
The game begins as players draw a card to determine what order their turn will be in the whole course of the game. There are eight sugar cubes around the map. You each have 10 ant tokens in hand in order for you to get these sugar cubes and bring them back to your colony. You have 3 action points per turn and 3 turns on the first round and adds another turn every new round that comes. after every round, there's a rain that will come, ant tokens left outside of the colony or hand will be terminated. You action points can be used with these:
-Move
-Place an ant
-Drag a sugar cube (2 action points)(single ant only)
-Pass a sugar cube (ant line required)
You can only place an ant on the first area around the colony, but for the other areas, you have to move an ant for you to get there.
The player who gets the most sugar cubes at the end of every round will be awarded with a victory point depending on the number of sugar cubes they have. If both players get the same number of sugar cubes, they will be awarded based on the ant tokens left on their hand. The one who has the more ant token in hand will be the one awarded with the victory point.
After all sugar cubes has been kept for storage, a player will win if they have the most victory points in hand.

















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